Western Scene Final Post As stated in my previous posts, my goal was to create a old western themed blacksmith shop. I honed in on old carriage repair, and really focused on making my wooden textures stand out during this sprint. I put most of my time into modelling in the previous sprints, and for this final stage, I delved into getting the scene textured and lit appropriately. I wanted to get the entrance with wide swinging doors correct, so I chose to model the front portion of the outside walls and the doors. I also included a sign that would hang above a shop like this one. This first render shows the front of the shop, and the newly sanded sign that contrasts against the aged wood of both the front of the building, as well as the doors. I also wanted the support boards on the door to look fresh, as if the building was recently refurbished, and had aspects fixed up to just last longer without rebuilding it. The next image shows a v...
Western Scene Post 2 For the second sprint in the Western Scene that I am working on, I re-evaluated the approach that I was taking to building my Blacksmith shop. First, I decided to move to an interior setting to help further push the design that I was trying to portray. To do this, I build a new walled room, and am keeping one of the sides tall and blocky, as many of these older styled buildings did keep room for a large sign, and lighting on the outside. This will also allow me to keep a large entryway, with swinging doors much like a more modern barn has. This will allow me to keep a contrast between the brighter outside lighting, and the lighting from the forge illuminating the darker inside. Reference image for front I got a few more assets ready for UV's so that I can move onto texturing this week. I am really happy with the way that my old fashioned wooden wheel turned out with a metal ring on the outside, though the metal will not show a difference until the texturing pro...