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CAGD 230 - Western Scene Post 2

Western Scene Post 2

For the second sprint in the Western Scene that I am working on, I re-evaluated the approach that I was taking to building my Blacksmith shop. First, I decided to move to an interior setting to help further push the design that I was trying to portray. To do this, I build a new walled room, and am keeping one of the sides tall and blocky, as many of these older styled buildings did keep room for a large sign, and lighting on the outside. This will also allow me to keep a large entryway, with swinging doors much like a more modern barn has. This will allow me to keep a contrast between the brighter outside lighting, and the lighting from the forge illuminating the darker inside.

Reference image for front


I got a few more assets ready for UV's so that I can move onto texturing this week. I am really happy with the way that my old fashioned wooden wheel turned out with a metal ring on the outside, though the metal will not show a difference until the texturing process is complete.




One of the most difficult tasks this week was getting my walls to snap into the correct position. Because I kept changing them to better fit the scene, I ended up redoing them a few time. I was also having trouble using the mirror tool to get my corner pieces. Getting the corners went okay, but being able to properly line up the corners with my other modular pieces ended up taking too much time, and I scrapped the idea in favor of pillars that I will later be able to texture will an older wooden pattern. My focus this week is finishing the UV's and texturing for my assets, and then finally fitting them into position to finish off my scene.


 

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