Western Scene Post 1
The goal of the Western Scene project is have students choose a building/theme of either a general store, blacksmith, or saloon. We are to model a larger scale 3D project that fits within the "old west." For my project, I went with modeling a blacksmith shop scene.
Reference Image
To begin, I started modeling the outside of the shop, where the forge is located. This week, I focused on getting the outside blocked out using primitives, and slowly adding assets. This includes the base and middle of the soon to be shop. Once I have the outside finished, I plan to start adding the inside necessities, such as tools and maybe weapons. I also want to add a weapon rack, which I expect to take a little longer due to the complicated shape. Because I already have an anvil and a barrel to work with, I first made the work table. After I had made that, I continued on to UV the table before moving on to making the coal bed.
The coal bed is to be the base of the forge, which is built into the side of the shop. I started to work on UVing this most recently, but was having trouble with the Bevel. It took a little help from another classmate to get this working.
One of the problems I have had during this first "Sprint" for the Western Scene Project is managing my time. While I don't feel behind in this project, I find myself spending way too much time on the very small details, which leaves me with much less time when I begin working on the next segment. I plan on getting better at this and learning to accept when to begin the next asset, and then sweep back around after the scene is almost finished for a quality pass. I believe this technique will be helpful in the long run in this class, as well as other classes.




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