Polish Micro Scene
For the Polish Scene, we were given the task of creating two new items to fit within the world that we began to create with our first Primitive Scene assignment. In my case, I went with an old blacksmith shop. We were to use the modeling techniques that we have learned up to this point while working on our previous assets. For my two new additions to the scene, I created an anvil and a smithy hammer. I wanted these tools to look worn down and used, and using the dirt and rust generators overtop the rough looking iron materials really helped me bring the look I wanted to these objects.
Some of the main issues that arose while working on this project was due to hardware limitations. During the process of creating the three objects in the Prop-Trio assignment, the graphics card in my PC died. Thankfully, I was able to get a replacement within a couple weeks. This led to me needing to put in some extra time during the week leading up to this scenes due date. With my new graphics card in hand, I went to work making the objects from the weeks before, as well as the new objects required. I learned a lot while working on the lantern specifically that carried through to making better models as I progressed. One of the most important pieces I picked up was using reference, and a lot of it.
In the future, I hope to spend much more time planning out how I will build my models. This will allow me to make better quality assets, and leave me with more time to tweak the scene to match the desired feeling I want it to portray. I am excited to move forward with the concepts being built upon, and can't wait to build my blacksmith shop.




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