Skip to main content

CAGD 230 - Polish Micro Scene

Polish Micro Scene


    For the Polish Scene, we were given the task of creating two new items to fit within the world that we began to create with our first Primitive Scene assignment. In my case, I went with an old blacksmith shop. We were to use the modeling techniques that we have learned up to this point while working on our previous assets. For my two new additions to the scene, I created an anvil and a smithy hammer. I wanted these tools to look worn down and used, and using the dirt and rust generators overtop the rough looking iron materials really helped me bring the look I wanted to these objects.

    Some of the main issues that arose while working on this project was due to hardware limitations. During the process of creating the three objects in the Prop-Trio assignment, the graphics card in my PC died. Thankfully, I was able to get a replacement within a couple weeks. This led to me needing to put in some extra time during the week leading up to this scenes due date. With my new graphics card in hand, I went to work making the objects from the weeks before, as well as the new objects required. I learned a lot while working on the lantern specifically that carried through to making better models as I progressed. One of the most important pieces I picked up was using reference, and a lot of it.

    In the future, I hope to spend much more time planning out how I will build my models. This will allow me to make better quality assets, and leave me with more time to tweak the scene to match the desired feeling I want it to portray. I am excited to move forward with the concepts being built upon, and can't wait to build my blacksmith shop.

Comments

Popular posts from this blog

CAGD 230 - Final Western Post

  Western Scene Final Post     As stated in my previous posts, my goal was to create a old western themed blacksmith shop. I honed in on old carriage repair, and really focused on making my wooden textures stand out during this sprint. I put most of my time into modelling in the previous sprints, and for this final stage, I delved into getting the scene textured and lit appropriately. I wanted to get the entrance with wide swinging doors correct, so I chose to model the front portion of the outside walls and the doors. I also included a sign that would hang above a shop like this one.      This first render shows the front of the shop, and the newly sanded sign that contrasts against the aged wood of both the front of the building, as well as the doors. I also wanted the support boards on the door to look fresh, as if the building was recently refurbished, and had aspects fixed up to just last longer without rebuilding it. The next image shows a v...

CAGD 230 - Western Scene Post 2

Western Scene Post 2 For the second sprint in the Western Scene that I am working on, I re-evaluated the approach that I was taking to building my Blacksmith shop. First, I decided to move to an interior setting to help further push the design that I was trying to portray. To do this, I build a new walled room, and am keeping one of the sides tall and blocky, as many of these older styled buildings did keep room for a large sign, and lighting on the outside. This will also allow me to keep a large entryway, with swinging doors much like a more modern barn has. This will allow me to keep a contrast between the brighter outside lighting, and the lighting from the forge illuminating the darker inside. Reference image for front I got a few more assets ready for UV's so that I can move onto texturing this week. I am really happy with the way that my old fashioned wooden wheel turned out with a metal ring on the outside, though the metal will not show a difference until the texturing pro...