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CAGD 230 - Final Western Post

 

Western Scene Final Post

    As stated in my previous posts, my goal was to create a old western themed blacksmith shop. I honed in on old carriage repair, and really focused on making my wooden textures stand out during this sprint. I put most of my time into modelling in the previous sprints, and for this final stage, I delved into getting the scene textured and lit appropriately. I wanted to get the entrance with wide swinging doors correct, so I chose to model the front portion of the outside walls and the doors. I also included a sign that would hang above a shop like this one. 

    This first render shows the front of the shop, and the newly sanded sign that contrasts against the aged wood of both the front of the building, as well as the doors. I also wanted the support boards on the door to look fresh, as if the building was recently refurbished, and had aspects fixed up to just last longer without rebuilding it.


The next image shows a very similar angle to the first render, but if you had walked inside and you can now see the soft light illuminating the left side of the building. I really wanted to show off the wooden wheel(because they took so long to make). You can also see more of the sun going through the gaps in the roof boards, giving a nice glow from the sun along with the lanterns and furnace. You can also see the textures from the walls, with a stone brick base, and then a wooden frame from that protrudes along with the support beams.


The final render shows the right side of small building, which show the work table with parts of the iron band for the carriage wheels leaning against the wall, as well as a stack that have fallen to the floor. This also gives a better view of the lighting from the side of the furnace, where metals would be inserted to be melted down or made easier to mold. 


For the furnace, I needed to use different textures and generators to get a dirtied up look, while also allowing the bricks to stand out. Here are samples of the furnaces textures:


Problems: Most of my issues with this project came from rendering my images. I found it hard to predict what a final render was going to look like once it had started because the lighting was so inconsistent. I think more experimentation with the renderer would be the most beneficial in the future because I was really unsure of what setting I could reasonable change to fix random dotting in the scene. Ambient Occlusion renders especially did not come out like what was shown in class or the video recorded. Thankfully, Discord allowed me to get some slight fixes, though it still didn't come out as cleanly as I would have liked.

My time management had improved a great deal over the past assignments, and I no longer felt the "Crunch" of the last day getting the assignment turned in. Of course, the 1 day extension helped, but I was already confident that I could finish my renders and submit before the deadline, so it just made things even less stressful. I am looking forward to the next assignment announcement so that I can get as much done early, similar to how I approached this assignment, as it definitely helps create a better product in the end.

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